![]() ![]() The fist remained the same as in 3D Universe, but this time, fighting was made more advanced, and timing elements were introduced into physical combat to allow dodging and melee counters. ![]() In Grand Theft Auto: San Andreas, locking into an Ammu-Nation clerk or a restaurant staff member even without any weapons on will instantly cause the clerk to react as if a weapon was aimed at them (In the case of the Ammu-Nation clerk, firing at the player). In some Grand Theft Auto games, if the player throw punches near someone, there is a chance they might attack them or run away. The player can kill with them if they are used as a pushing mechanic to push people into danger however, but the actual fists do no damage and a fistfight can last forever if one lets it. But using them may still scare away pedestrians or attract police. NPC fists are also non fatal to the player. In these games, fists are designed to only knock NPC characters over or used to interrogate them. In Grand Theft Auto, Grand Theft Auto: London games and Grand Theft Auto 2, fists are not fatal. ![]() The fist represents the unarmed state of the protagonist or playable characters they will not draw attention in weapons-free zones, and merely locking onto pedestrians or police will not cause a panic or attract a Wanted level. ![]() 2.3 Grand Theft Auto V and Grand Theft Auto Online.1.4 Grand Theft Auto V and Grand Theft Auto Online. ![]()
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